![]() The UI is similar to DAI, but this is also Alpha and UI is the last thing finalized in any game.I'm not sure exactly what the special attack does. But one appears to basically be a drop kick and the other a charged sword attack. ![]() It's hard to tell their exact abilities, they only had two on hotkeys along with a special. As the character was a sword and shield dude, he was able to parry attacks from enemies and follow up with counters.So, rejoice if you enjoyed jumping a lot in DAI. No more stiff animations, it's all very fluid and seems also very responsive. I didn't actually play it, but I can tell it probably feels really good to control your character. But we've never seen animation quality this good in any BioWare game. Like, for any other AAA title it's probably not that big a deal. ![]() The most immediate thing you noticed is that animation quality has DRASTICALLY improved.But apparently that was locked off in the Alpha. That said, you likely will be able to tell them to execute certain abilities. I think it's a safe bet to say you will not be able to directly control your party members in the game. There was no party control demonstrated.I don't really understand the comparison to FF15's wheel. Player has their regular combo attack and then their abilities as well as a special bar which generates allowing you to pull off a special move.I'm told the guiding reference point was the God of War (2018), and that shows. ![]() ![]()
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